Live Funky Time
£0.10 - £250.00
- Min stake: 10p
- Max stake: £250
- RTP: 95.99%
Boogie on down to a 70s-style Live disco game for a chance to hit glittering wins. Score with whopping multipliers and play four groovy bonus games on the mega Wheel. Give the Wheel a whirl to generate several random multipliers in each round, making every spin a thrill ride. You could also win instant prizes by landing on certain segments of the Wheel and gain access to bonus games with guaranteed multipliers for even bigger wins.
Play Funky Time online to get the party started.
But that’s not all. Get funky with our many other Live Roulette tables to enjoy even more varieties of roulette games.
Bonus Game: Bar
The Bar Bonus game, set in the disco club’s bar, features a funky robot bartender and three beverage glasses used for accumulating your multipliers. When the Bar Bonus game starts, you are taken to the bar counter — simply choose one of the three empty glasses. Next, as the bartender pours drinks, all three glasses are assigned random multipliers. But the robot bartender has another surprise for you — a single reel slot will start to spin and reveal the value of another multiplier. This extra multiplier is then randomly assigned to one of the three glasses and multiplies the initial multiplier in that glass.
If there was an additional multiplier on the money wheel when the Bar Bonus game started, that multiplier is applied after the Bar Bonus game multipliers. The multiplier from the wheel spin multiplies multipliers in all three glasses, so all players benefit from it. You will be paid your bet x the final accumulated multiplier value from your chosen glass.
Bonus Game: Stayin’ Alive
The Stayin’ Alive Bonus game features a ball drawing machine with 90 coloured balls and a 20-level multiplier ladder that increases all the way up to the 10,000x multiplier. All players start on the lowest level of the ladder (the 5x multiplier) and have four lives on their lives counter.
Before the ball drawing starts, each player must pick a team colour — green, pink or orange. How high a player climbs up the multiplier ladder — and whether they retain one or more lives to stay in this Bonus game — is determined by which colour balls are subsequently drawn.
- STOP ball (black) — all players lose a life from their lives counter and stay on the same multiplier level as before
- 1-step ball (green, pink or orange) — if this ball is drawn and its colour matches your chosen team colour, you advance on the multiplier ladder by one level
- 2-step ball (green, pink or orange) — if this ball is drawn and its colour matches your chosen team colour, you advance on the multiplier ladder by two levels.
The Stayin’ Alive Bonus game continues until no lives are left on the counter. The winnings are paid out according to the level that your team’s colour reached on the multiplier ladder once the last STOP ball was drawn. If this Bonus game segment received a multiplier during the initial wheel spin, each multiplier value on the multiplier ladder is multiplied by the awarded multiplier.
Bonus Games: Disco and VIP Disco
The Disco and VIP Disco Bonus games both feature Mr Funky showing off his best dance moves and collecting multipliers for you on the dance floor. The Disco Bonus game takes place on a 37-square virtual dance floor, and the VIP Disco Bonus game on a larger 63-square dance floor.
In both Bonus games, Mr Funky starts to show off his moves in the middle of the dance floor. The game presenter, in the DJ booth, spins a mini wheel with eight segments showing four directions: up, down, left and right. Whichever direction the wheel stops on, that’s where Mr Funky makes his next move. As he grooves across the floor, Mr Funky collects two types of multipliers on the dance floor squares:
- Regular multipliers — these add to your total
as you collect them. For example, when you collect a 2 and a 10 Regular multiplier, your total multiplier in the Bonus game becomes 12x.
- Floor multipliers — these double the values of five random Regular multiplier squares on the dance floor.
Each Bonus game ends whenever Mr Funky falls off the edge of the dance floor.
If the Disco or VIP Disco Bonus game segment received a multiplier during the initial wheel spin, each regular multiplier is multiplied by it before Mr Funky starts to dance.
For information on symbols and base game instructions, please see in-game help menu.