- Min stake: 20p
- Max stake: £100
- Max payout: £250,000
- Jackpot: No
- Paylines: Cluster Pays
- Special features: Wild Multipliers and Random Wilds
- RTP: 94.20%
The colourful and crazy extra-terrestrials are back for another invasion of fun and even bigger payouts in Reactoonz 2. Are you ready to spin your way through space in this stellar adventure?
This 7x7 cascading slot is a cluster pay game, where you’ll need to land 5 of the same quirky characters to win. Your winning group will then leave the grid to allow for more aliens to take their place. Cascades will continue to fall until there are no more winning combinations.
This slot is also jam-packed with wild bonus features, including multipliers – giving you more opportunities to take home galactic rewards. With each spin, aim to fill up the alien meter to randomly trigger 1, 2, or 3 wilds on the reels.
Sound fun? Enjoy an epic cosmic quest when you play Reactoonz 2.
Wild Multipliers and Random Wilds
A random one-eyed symbol type fluctuates on each new round. If fluctuating symbols form a winning cluster, a single Electric Wild is created randomly on any spot of the removed symbols. Furthermore, the Fluctometer collects all the removed fluctuating symbols and creates 1, 2 or 3 Electric Wilds randomly when full, after all wins and cascades play out.
All non-Wild, one-eyed and two-eyed symbols removed by an Electric Wild through wins or a Wild Pair Explosion are counted as charges to the Quantumeter.
Quantumeter has 4 charge levels and holds up to 135 charges. Level 1 requires 55 charges, level 2 requires 85, level 3 requires 110 and level 4 requires 135. Level 3 is the fully charged state of Quantumeter and level 4 is its overcharged state. Quantumeter continues to charge after releasing an Energoon but releasing Gargantoon disables it.
If the Quantumeter does not reach level 3, it unleashes Energoon Wilds to the grid. Level 2 unleashes a single 2x2 Energoon Wild, at a cost of 30 charges. Level 1 unleashes 4 symbols of 1x1 Energoon Wilds, at a cost of 55 charges.
If the Quantumeter is at level 3 or above, Gargantoon Wilds are unleashed on the grid. Level 4 adds a x2 multiplier for all wins including Gargantoon Wilds, but only a single x2 multiplier is used for each winning cluster. Level 3 unleashes a single 3x3 Gargantoon Wild. After 3x3 Gargantoon triggers a cascade, it is replaced by two 2x2 Gargantoon Wilds. After 2x2 Gargantoon triggers a cascade, it is replaced by nine 1x1 Gargantoon Wilds.
The Wild Pair Explosion activates if there are 2 or more Electric Wilds remaining on the grid, after all wins are counted and any Fluctometer and Quantumeter effects are played. 2 Electric Wilds are randomly selected, always preferring those that are horizontally or vertically adjacent. A pair of adjacent Electric Wilds will remove all other symbols, except for other Wilds. A non-adjacent pair of Electric Wilds will remove any one-eyed and two-eyed symbols between the pair of Wilds.
Uncharged Wilds can cascade onto the grid anytime. These do not take part in any wins but can be charged by adjacent winning clusters or Wild Pair Explosion. Once charged, they become Electric Wilds.
The order of priority after all the winning clusters are counted and the cascades are done is Fluctometer, Quantumeter, then Wild Pair Explosion.
For information on symbols and base game instructions, please see in-game help menu.
Malfunction voids all plays and pay.